Tencent’s troubles go deeper than a pause on games

18/08/2018

Bloomberg: Investors and analysts who thinkthat all Tencent Holdings Ltd. needs is for Beijing to restart the approval of new gamesmay be missing the bigger picture.
Troubles at the Chinese internet giant started late last year, well before the regulatoryfoot-dragging on the monetisation of PUBG Mobile that culminated in a halt on licenses for the games.
Fourth-quarter numbersshowed quite clearly that Tencent had joined the ranks of internet mortals. Beyond revenue trailingestimates, user growth was slowing and gross margins fell to a recordlow.“It’s about to get worse,”I wrote then. And it did.
An uptick in gross margin during the first quarter might have suggested things were on the mend, but that was a mirage. Another record low was reported for the June quarter, and analysts see the slide continuing.
Speaking of margins:Tencent has been able to pad out the operating line by deciding that gains on investments are an operating item, instead of non-op, a policywith which I disagreed. By stripping out investments, I calculated “core” operating margins and noted that in the first quarter, for example,there was a 12 percentage-point difference between reported operating marginsand those for the underlying business of games, ads, social and content. There’s actually no difference to the bottom line, but delineating the two can help investors understand the performance of the businesses Tencentoperates versus those it doesn’t.
Declaring that returns on the $22.2 billion investment portfolio arean operating item cuts both ways, however. I noted last November that Tencent’s holdings of other companies, private and public, would be a swing factor making earnings increasingly unstable.
That chicken came home to roost in the second quarter, with Tencent reporting that the net other gains line item dropped 51 percent to the lowest point since 2016.
The amount isn’t trivial: That decline is equal to 15 percent of the net income it reported for the period.
As if that’s not enough, investorsshould be warned that the company’ssingle largest investment is China Literature Ltd., whose stock has fallen 32 percent since Tencent’s last balance sheet date June 30, and for which analysts expect operating margins to decline during the second half. Tencent’s third-largest investment is Tesla Inc.
It’s tempting for Tencent to tap its WeChat (aka Weixin)app to drive ad sales. The companydid just that in the second quarter, with President Martin Lau saying this week that it upped the daily limit to two ads per day per feed, from one.
Yet Lau wants to continue restraining ads, so investors probably shouldn’t expect a flood of new revenue from that base of 1.06 billion users.
Investors who believe the worst is over may also be missing structural issues that won’t disappear soon.
Among them arerising content expenses as Tencentpushes its streaming and live-broadcasting businesses in the face of fierce competition from the likes of iQiyi Inc., Bilibili Inc. and the very fierce upstart Beijing Bytedance Technology Co. Even before the games halt, Tencent was forced to shell out more to promote its game titles, which hints at declining marginal returns on promotional spending and doesn’t augur well for a margin turnaround.
Finally, there’s the tighter regulation of its payments business by the People’s Bank of China, meaning Tencentwon’t be able to generate interest income on the money held in custody for its millions of WeChat Pay users. The companyhopes to offset this by expanding inmicro loans and wealth management. Butif you thought game licenses were a regulatory landmine, wait until youstart treading the fields of consumer finance.
A reboundin Tencent’s shares early Friday suggested that investors have forgiven and forgotten the company’srecent turmoil. The rain may have stopped, but that doesn’t mean the storm is over.

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